Abstract geometric composition illustrating your brand does not need an animal crossing island

April 2020 ยท Social Media

Your Brand Does Not Need an Animal Crossing Island

Being where the audience is only matters if you can be there without ruining the reason they came.

It is eleven at night and I am shaking a tree for fruit while a cartoon squirrel named Marshal tells me he has been thinking about me. This is my life now. The karaoke bar in Southeast Portland has been dark for a month. My Tuesday ritual is watering flowers on an island where nothing is for sale and nobody is optimizing anything.

Animal Crossing arrived on March 20 and by the second week of April I had been forwarded three separate decks proposing a branded island. Custom flag. Logo tiled across the paths. A visitor code posted on Twitter so fans could tour the place and take screenshots. One deck used the word activation eleven times.

I counted.

All three made the same move. They saw a game holding millions of people, called it an audience, which it is, and then stopped thinking.

People did not go to that island to be reached. They went because it is the last place where the mail arrives, the neighbors are kind, and nothing is trying to convert them.

That does not mean brands have no business being there. It means the terms are different, and there are roughly three of them.

One. Give something away and then leave. Valentino and Marc Jacobs released clothing patterns players could download and wear. Free. No code, no capture form. The player gets a jacket, the brand gets nothing it can put in a deck, and that is precisely the point.

Two. If the only reason you can name for being there is that everyone is there, you have not found a reason. Attention is not a brief. Salt & Straw did not need an island this month. It needed to keep pints moving to porches, which it did.

Three. You are a guest inside somebody else's software. Nintendo sets the rules, changes them without asking, and owes you nothing. Building on rented land with no lease is how you end up explaining a dead microsite to a CFO in October.

I have watched this from inside brand strategy rooms and the pattern never varies. A new space appears, it feels warm and unbranded, and the first instinct is to go stand in the middle of it wearing the logo. The warmth was the product. We show up and spend it.

Attention is not a brief.

Truffles walked across the controller last night and sold a turnip at a catastrophic loss. Barnaby watched from the arm of the couch, unmoved. Neither of them asked what the island was for, which puts them a full step ahead of the decks in my inbox.