Abstract geometric composition illustrating disney's live-action remakes are nostalgia marketing at industrial scale

August 2019 ยท Marketing

Disney's Live-Action Remakes Are Nostalgia Marketing at Industrial Scale

Repackaging memory as product. It works. It's also kind of sad.

I took my sister's kid to see The Lion King at the Bagdad in July. She is seven. She had never seen the original. She ate most of my popcorn and asked me, twice, why the animals looked like a nature documentary that had learned to sing.

I was crying by the second song. Not because the movie was good. Because I was nine again, in a theater in Beaverton, and my dad had bought the big popcorn.

Which is exactly the trick.

Nostalgia marketing does not sell you a story, it sells you back a version of yourself at a markup, and the product barely has to be good.

Disney has industrialized this. Beauty and the Beast, Dumbo, Aladdin, The Lion King, with Mulan queued up behind them. The pipeline is not creative, it is actuarial. Somebody built a model of everyone who was between six and twelve in 1994 and noticed that those people now have credit cards and children of their own.

Here is the part that gets lost. Nostalgia is the cheapest brand asset there is, and it is also the most finite. Every time you spend it there is less of it.

I've watched this from inside brand strategy rooms, and the pitch is always the same three beats. The audience already loves this. The awareness is free. The risk is near zero. All three are true. None of them are strategy.

The brands that use memory well make deposits instead of withdrawals. Nike sells you the Cortez and then builds something new that will be somebody else's Cortez in twenty years. Patagonia's old catalogs are beloved because the company kept earning them. Salt & Straw puts out a new flavor every month and lets a few of them become the ones you get sentimental about. A shot-for-shot remake earns nothing. It just draws down a balance that took fifty years of actual invention to build.

Nostalgia is the cheapest brand asset there is, and it is also the most finite.

The sad part is not that it works. It works enormously, and the numbers will keep justifying the next one. The sad part is watching the best story engine in the history of the medium decide that the safest thing to make is the thing it already made.

My niece did not cry. She thought it was fine. Whatever was being sold in that theater, it was not for her, and she is the one who will be buying things in 2035. When I got home Truffles was asleep on the good chair and Barnaby was trying to eat a receipt. Neither of them has a childhood anyone can sell back to them, which may be the entire reason they seem so calm.